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Deadly Draw Poe

Deadly Draw Poe - For the amount of points spent to get it, you get 10% inc phys damage and 1% inc attack speed per point. Web fwiw i think unbound is mandatory and the question is between deadly ailments and cruelty. Web updated for patch 3.23. It also grants an effect that causes bleeding inflicted by the character to deal damage. Deadly infusion attr /17 ⍟. 1 skill functions and interactions. Heavy draw attr /15 ⍟. Path of exile wiki editing functions. Web i see posibility to include them and gain more power by refunding few less important nodes, for example: 20% increased physical damage with bows 30% increased damage over time with bow skills bow attacks have 15% chance to cause bleeding bleeding you inflict deals damage 10% faster (bleeding deals physical damage over time, based on the base physical damage of the skill.

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It Also Grants An Effect That Causes Damaging Ailments ( Bleed, Ignite, Poison) Inflicted By The Character To Deal Damage Faster.

With unbound ailments your hit damage becomes non existent, meaning you loose all access to possible leech. Poedb provides things come out each league, as well as items, uniques, skills and passives. X1 to anoint, previously used by deadly draw; 1 skill functions and interactions.

Instead, It Now Grants 20% Increased Projectile Speed.

Poedb provides things come out each league, as well as items, uniques, skills and passives. Deadly draw, aspect of the eagle, even ballistic mastery or dropping jewel socket with viridian jewel. +5 % to critical strike multiplier per power charge. 30 % increased damage over time with bow skills.

For The Amount Of Points Spent To Get It, You Get 10% Inc Phys Damage And 1% Inc Attack Speed Per Point.

No longer grants 20% increased arrow speed. +1.5 % critical strike chance while at maximum power charges. Cruelty for mapping, deadly ailments for bossing. 30% increased damage over time with bow skills;

I Have A 6.5S Bleed And 50% Total Of The New Mod (2H Weapon And Watcher's Eye).

All the following changes are announced via passive skill tree. 30 % increased physical damage with bows. Avatar of the hunt gives 30% increased damage with bows and 30% dot with bow skills. Web they seem terribly inefficient to me and the only reason i'd ever be on that side of the tree is if i was going crit in which case they're even more inefficient.

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